As I was working on combat, it occurred, that I had to redo exploration to great deal to fit multiple enemies in one group and such, thankfully it wasn't that big of a deal. I also had an idea to make game figure out enemy character combat stats from their actual stats, but there's two problems: 1. combat system balance is not defined enough to make closely stated fights interesting, 2. no work has been done on gear which will eventually be big part of combat. Another thing getting on my nerves, is that while I'm working on combat, there's actually very little progress on more content.
Yeah, I know that low amount of content has been somewhat of a defining feature of Strive for pretty long time, but I don't particularly feel good about, so in a solution I'm cutting some corners right now to get combat system out with plan to refine it further later. For example I'd like to make 'capturing' opponents more interactive and have more options to go with usable items into battle, but I have to pass on it currently as I pass on making enemy characters calculated stats instead of predefined.